The rules of Loopy River
The river moves between squares that share a side. Your finished river has to follow these rules:
- It is one single loop that ends where it started.
- It flows through every open square, once each.
- It never branches and never crosses itself.
- It can't pass through a wall or into a blocked square.
Put together, every open square ends up with exactly two pieces of river: one coming in and one going out.
How to solve Loopy River
The whole puzzle runs on that last idea. A square needs two ways out, so whenever a square has only two ways left, the river must use both. In the diagrams below, blue is river already drawn, gold is the river each step adds, and thick black lines are walls.
1. Start in the corners
A corner square has just two neighbors. The river has to come in through one and leave through the other, so you can draw both pieces right away. Do this for every corner before anything else.
2. Blocked squares make more corners
A blocked square stops the river the same way the board's edge does. A square squeezed between a blocked square and the edge has only two open neighbors left, so it works just like a corner.
3. Follow the only way on
When a square already has one piece of river and only one other way out, the river goes that way. Walls cut off options just like blocked squares do, so check both sides of every wall.
4. Close off finished squares
A square with two pieces of river is done. Its other sides can't carry river, so mark them. Those marks often leave a neighbor with only two ways out, and the chain keeps going.
5. Never close the loop early
The river is one loop through every square, so it can only close at the very end. If joining two ends of a stretch would make a small loop while other squares are still waiting, that join is ruled out.
A trick from the checkerboard
Color the grid like a checkerboard in your head. Every step the river takes moves it from a light square to a dark one or back again, so a loop always uses the same number of each. That one fact is behind some of the cleverest Loopy River moves, especially in tight corners. Inkwell's own blog has a guest guide to the checkerboard idea that walks through it on a real board.
For the other Inkwell puzzles, see our guides to Stars and Fields, or the guide to all four Inkwell puzzles.